Much credit goes to Robin aka SuperPaulio aka SP2 for all this information!
New Symbols: (credit: Robin)
Video: Dealing with the 2R+4R Defence (credit: Robin)
Video: Dealing with the 3E+3E Defence (credit: Robin)
Relic Repair explained. (credit: Yuki)
The point of relic repair is to renew the durability of a relic - not to enhance/level up the relic. So don't expect it to level up when you repair a relic. Think of it like a bonus that may happen during repair.
So how does this work? Depending on the relic rarity and the rarity of the materials(the relics sacrificed) there is a certain chance that the repair will succeed and if it succeeds there is a certain chance that the relic levels up.
Each additional relic adds a certain % to the success rate of the repair. However the additional relics do NOT add additional % to level up the relics - meaning no matter how many relics you sacrifice you can only influence the success rate of the relic repair and not of the relic enhancement.
Below is a list of which rarity adds how much % to the repair success rate.
Probability of successful relic repair:
Relic to be repaired - Rarity of relic used to repair - %
Rarity 1 - Rarity 1 - 50% per relic
Rarity 1 - Rarity 2 - 100% per relic
Rarity 1 - Rarity 3 - 100% per relic
Rarity 1 - Rarity 4 - 100% per relic
Rarity 2 - Rarity 1 - 20% per relic
Rarity 2 - Rarity 2 - 40% per relic
Rarity 2 - Rarity 3 - 80% per relic
Rarity 2 - Rarity 4 - 100% per relic
Rarity 3 - Rarity 1 - 10% per relic
Rarity 3 - Rarity 2 - 20% per relic
Rarity 3 - Rarity 3 - 40% per relic
Rarity 3 - Rarity 4 - 80% per relic
Rarity 4 - Rarity 1 - 5% per relic
Rarity 4 - Rarity 2 - 10% per relic
Rarity 4 - Rarity 3 - 20% per relic
Rarity 4 - Rarity 4 - 40% per relic
The point of relic repair is to renew the durability of a relic - not to enhance/level up the relic. So don't expect it to level up when you repair a relic. Think of it like a bonus that may happen during repair.
So how does this work? Depending on the relic rarity and the rarity of the materials(the relics sacrificed) there is a certain chance that the repair will succeed and if it succeeds there is a certain chance that the relic levels up.
Each additional relic adds a certain % to the success rate of the repair. However the additional relics do NOT add additional % to level up the relics - meaning no matter how many relics you sacrifice you can only influence the success rate of the relic repair and not of the relic enhancement.
Below is a list of which rarity adds how much % to the repair success rate.
Probability of successful relic repair:
Relic to be repaired - Rarity of relic used to repair - %
Rarity 1 - Rarity 1 - 50% per relic
Rarity 1 - Rarity 2 - 100% per relic
Rarity 1 - Rarity 3 - 100% per relic
Rarity 1 - Rarity 4 - 100% per relic
Rarity 2 - Rarity 1 - 20% per relic
Rarity 2 - Rarity 2 - 40% per relic
Rarity 2 - Rarity 3 - 80% per relic
Rarity 2 - Rarity 4 - 100% per relic
Rarity 3 - Rarity 1 - 10% per relic
Rarity 3 - Rarity 2 - 20% per relic
Rarity 3 - Rarity 3 - 40% per relic
Rarity 3 - Rarity 4 - 80% per relic
Rarity 4 - Rarity 1 - 5% per relic
Rarity 4 - Rarity 2 - 10% per relic
Rarity 4 - Rarity 3 - 20% per relic
Rarity 4 - Rarity 4 - 40% per relic
Information on 1.8 Update from Zygna:
New League Names (credit: Mikestyria)
Proving Grounds (Proving grounds)
Bronze league (Realm of mortal)
Silver league (Realm of earth)
Gold league (Realm of fire)
Elite league (Realm of water)
Master Vl (Realm of air)
Master lll (Realm of magic)
Master ll (Realm of legends)
Master l (Realm of ancestral)
Bronze league (Realm of mortal)
Silver league (Realm of earth)
Gold league (Realm of fire)
Elite league (Realm of water)
Master Vl (Realm of air)
Master lll (Realm of magic)
Master ll (Realm of legends)
Master l (Realm of ancestral)
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